I pretty much took a 1.5 week break from this game…. only to come back. -sigh-. TGUI has been forcefully ripped out of the engine. As mentioned before, TGUI/TB does NOT play well together in any way, shape, or form. This means, that I am stuck with the Window’s hDPI. For those of you whose game sorta bleeds out of your monitor, see the previous post concerning where to change the scaling.

While the main window of the game client is 1080p. The map portion of the game will be around 720p. However, I am seriously considering breaking out the chat window (and possibly others?) out of the main client so you can have chat on one monitor, and the core game on the main monitor…

As you saw in the previous video, player blue square moving around with npc red squares moving around. I think I might stick to that until I get the sprites the way I want them. I am envisioning the first release to have chatting, movement, and map scrolling.. I guess the player square would need a name over them.. hmm..