Progress.. I suppose
Server side steam authentication is tested and complete. Server is also integrated with the database and can load classes, attributes, and roles just fine. Created a server side tool to syphon the fore-mentioned data into transient files. Created a client side tool to read those files and convert them into a format the client can read.
It would really be nice if the client side language to have something like.. C#’s parallel.ForEach to read these data files as quickly as possible. But alas… working with old tech for the client side has it’s downsides..
I guess I am technically now at the tools layer of development. Yay!
Next on my list:
- Database portion of account/character management.
- Create enough of a map editor to create a temporary map for the client to have something to show on the screen when chatting.
- Finish the character management windows (create/delete/use characters)
- Finish the credits window.
- Finish the options window.
- Load tiles and temporary map in the client (and load map on the server)
- Finish the simple global/game wide chat.