Server side steam authentication is tested and complete. Server is also integrated with the database and can load classes, attributes, and roles just fine. Created a server side tool to syphon the fore-mentioned data into transient files. Created a client side tool to read those files and convert them into a format the client can read.

It would really be nice if the client side language to have something like.. C#’s parallel.ForEach to read these data files as quickly as possible. But alas… working with old tech for the client side has it’s downsides..

I guess I am technically now at the tools layer of development. Yay!

Next on my list:

  1. Database portion of account/character management.
  2. Create enough of a map editor to create a temporary map for the client to have something to show on the screen when chatting.
  3. Finish the character management windows (create/delete/use characters)
  4. Finish the credits window.
  5. Finish the options window.
  6. Load tiles and temporary map in the client (and load map on the server)
  7. Finish the simple global/game wide chat.